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Thursday, 30 October 2014

Gravity 3 Template for mods(copy then edit) only on jsbin.com

var boxSize = 40;
var playerSize =30;
var mineTime=0;


var slot1={id:1,size:20,contents:"stick"};
var slot2={id:1,size:20,contents:"mushroom"};

var slot3={id:1,size:20,contents:"pickaxe"};
var slot4={id:1,size:20};
var slot5={id:1,size:20};
var slot6={id:1,size:20};
var slot7={id:1,size:20};
var slot8={id:1,size:20};
var slot9={id:1,size:20};
setColour("blue");

var slots=[slot1,slot2,slot3,slot4,slot5,slot6,slot7,slot8,slot9];
var activeSlot=0;

var map=[6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,5,5,5,5,5,5,0,0,0,1,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,4,2,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,4,3,2,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,3,4,4,4,2,2,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,2,2,2,3,3,4,4,4,4,4,3,4,4,4,2,2,2,2,3,3.2],
[0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,2,2,3,3,4,4,0,0,0,2,2,2,3,3,4,4,4,4,3,3,3],
[0,0,0,0,0,0,0,0,0,0,2,3,2,0,0,0,0,2,2,2,4,4,3,3,3,2,2,2,2,3,3,3,4,4,3,3,3],
[0,0,0,0,0,0,2,0,0,2,3,4,4,0,2,2,2,2,2,3,4,3,4,4,4,4,3,3,4,3,4,4,4,3,4,4,4],
[0,0,0,2,0,2,4,2,2,4,4,4,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,2,3,2,3,3,3,3,4,3,3,0,3,3,0,0,0,3,0,3,3,3,0,0,3,3,0,0,3,3,0,3,3,0,0,4],
[2,2,4,3,3,0,4,3,3,3,0,0,0,0,0,0,4,3,4,3,3,4,0,0,4,4,0,0,4,0,0,0,0,4,0,4,3],
[3,3,4,3,3,0,0,0,3,0,0,3,3,4,0,0,0,0,0,0,0,0,4,0,0,0,0,0,3,0,3,3,3,3,0,0,4],
[3,3,3,3,4,0,0,0,0,0,3,3,4,4,3,3,4,4,4,4,4,0,4,0,4,3,3,0,0,0,3,4,3,4,3,0,4],
[3,3,3,3,3,0,0,4,3,3,3,4,3,4,4,3,3,4,4,4,3,0,0,0,0,0,3,0,0,0,0,0,0,4,0,0,3],
[3,3,3,3,3,0,3,3,3,3,3,4,4,0,0,0,0,0,0,0,0,0,4,4,3,0,4,3,3,3,4,4,0,4,0,4,3],
[3,3,3,3,0,0,3,3,3,3,3,3,4,0,4,4,3,3,3,3,4,0,4,0,0,0,0,0,0,3,0,0,0,4,0,0,3],
[3,3,3,3,0,4,3,4,3,3,3,3,3,0,0,0,0,0,4,3,0,0,3,0,3,3,4,4,0,3,0,4,3,4,3,0,3],
[0,0,0,0,0,0,0,0,0,0,4,4,0,3,3,4,0,4,4,0,0,3,3,0,0,0,0,0,0,3,0,0,6,4,0,0,3],
[0,0,0,0,3,0,4,4,3,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,3,3,4,0,3,0,0,0,0,0,0,3,4],
[4,4,3,3,4,6,6,6,6,4,7,3,3,4,3,3,3,4,4,4,3,4,3,3,3,3,4,3,3,3,3,3,3,4,4,3,3],
];
       
  var player={x:320,y:40,colour:"black",dy:3,health:10,mineRate:0.5,damage:0.5};
  var Goth={x:320,y:30,colour:"#bada55",dy:3,health:100,damage:30};
function interact() {
 var mer=false;
 if(keyIsDown(133)){
   mer=true;
 
 }
  print(mer);
}
 

var blockColours=[0,"blue","#006f00","#4f1011","#444444","white","orange"];


function movePlayer() {
  var lasty=player.y;
  var lastx=player.x;
  player.y+=player.dy;
  player.dy+=0.15;
    if (keyIsDown(37)){
    player.x-=2;


   
  }
    if (keyIsDown(39)){
    player.x+=2;
  }

  var left = {};
  left.y=player.y;
  left.x=player.x-playerSize/2;
    var blockAtLeft=blockPos(left);
  if (map[blockAtLeft.y][blockAtLeft.x] !==0) {
    print("Oi!");
    player.x=lastx;
  }

  var right = {};
  right.y=player.y;
  right.x=player.x+playerSize/2;
  var blockAtRight=blockPos(right);
  if (map[blockAtRight.y][blockAtRight.x] !==0) {
    print("Oi!");
    player.x=lastx;
  }

  var head = {};
  head.y=player.y-playerSize/2;
  head.x=player.x;
  var blockAtHead=blockPos(head);
  if (map[blockAtHead.y][blockAtHead.x] !==0) {
    print("Oi!");
    player.y=lasty;
    player.dy=0;
  }

  var feet = {};
  feet.y=player.y+playerSize/2;
  feet.x=player.x;
  var blockAtFeet=blockPos(feet);
  if (map[blockAtFeet.y][blockAtFeet.x] !==0) {
    print("Oi!");
    player.y=lasty;
    player.dy=0;
    if (keyIsDown(38)){
       player.dy=-5;
     }
  }

}

function showBox(x,y) {
  fillRectangle(x*boxSize,y*boxSize,boxSize,boxSize);
}
function water(x,y) {
  showBox(x,y);
}

function drawMap() {
  for (var ty=0;ty<map.length;ty+=1){
    for (var tx=0; tx<map[ty].length ;tx+=1) {
      var blockNum=map[ty][tx];
      if (blockNum!==0) {
        setColour(blockColours[blockNum]);
        showBox(tx,ty);
      }else {
        setColour(rgb(40,5,255-ty*15));
        showBox(tx,ty);
      }
    }
  }
}

water(10,10);

function blockPos(screenPos) {
  var result = {};
  result.x=Math.floor(screenPos.x/boxSize);
  result.y=Math.floor(screenPos.y/boxSize);
  return result;
}
var handleft=player.x-23;
var handright=player.x+23;
function update() {

  movePlayer();

}

function drawPlayer(){
  setColour("red");
  print(player.health+"Hp",player.x-10,player.y-20);
  setColour(player.colour);
  fillCircle(player.x,player.y,playerSize);
}

function drawBaddies(){
  setColour(Goth.colour);
  fillCircle(Goth.x,Goth.y,30)

}

function draw() {
  clear();
  var cameraX=Math.floor(320-player.x);
  var cameraY=Math.floor(240-player.y);
  canvasSave();
  canvasTranslate(cameraX,cameraY);
  drawMap();
  setColour("black");
  var m = getMousePosition();


  print(player);
  print(player.x/boxSize);
  print(player.y/boxSize);
  interact();
   if (mineTime>10) {
    blockNum=0;
    print();
  }
  /*
  var blocks=[
  setColour("grey"),
    showBox(1,6),
    showBox(2,6),
    setColour("green"),
  showBox(0,5),

  setColour("brown"),
  showBox(2,4.5),
  showBox(1,5),
    showBox(2,5.5),
    showBox(3,5.5),
    showBox(4,5),
    showBox(5,5.5),
  setColour("green"),
  showBox(2,3.5),

  showBox(3,4.5),
  showBox(1,4),
  showBox(5,4.5),
  showBox(6,3.7),
  showBox(4,4),
  showBox(7,4),
  showBox(8,4.5),
  showBox(4,4),
    ]
    */
  drawPlayer();
  drawBaddies();


  canvasRestore();
  setColour("lime");

  for (var i=0;i<slots.length;i++){
    var slot=slots[i];
    var size=slot.size;
    if (i===activeSlot) size+=5;
    setColour("lime")
    drawRectangle(i*30,0, size, size);
    if (slot.contents==="stick") {
      setColour("brown")
      drawLine(i*30,0,i*30+25,25)
   
    }
    if (slot.contents==="mushroom") {
      setColour("grey")
      var tx=i*30+size/2;
      var ty=size/2;
      fillCircle(tx-3,ty-3,11)
      fillCircle(tx+3,ty-3,11)
      fillRectangle(tx-3,ty-3,6,12)    

    }
    if (slot.contents==="pickaxe") {
      setColour("lightgrey");
     
   
      fillRectangle(i*30+2,ty-5,13,5)
      fillRectangle(i*30+6,ty-3,6,10)
   
    }
  }

  for (var key=49;key<58;key+=1) {
    if(keyIsDown(key)){
      activeSlot=key-49;
   
    }
  }


}
run(update,draw);                                                          (sorry about all the numbers and words.:D)

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